by R.M. ArceJaeger | Apr 8, 2015 | Informational |
At first, Beta Soft sounded wonderful: headquartered in Fremont California, it was exactly where I wanted to work. Furthermore, if I lacked some skills necessary to do the job, I would receive on-site training once I was accepted by the company. Thinking I had nothing...
by R.M. ArceJaeger | Mar 30, 2015 | Computers |
Have you created a default Cocos 2d-x program only to be shocked by its gargantuan file size? A basic Cocos 2d-x program can be 2.5 gb or more. Highly unacceptable! The reason for such a large program is that Cocos 2d-x copies the cocos2d libraries into your...
by R.M. ArceJaeger | Mar 30, 2015 | Computers |
In order to successfully place and manipulate objects/images in Cocos2d, you have to understand its coordinate system. Before we get into more details, here are some things you could know: Origin (System) — The origin (0,0) of the coordinate system is the...
by R.M. ArceJaeger | Mar 30, 2015 | Computers |
Now that you have created a basic game using Cocos 2d-x (see this tutorial for how to do so), it’s time to learn how to modify it by changing the default picture to something else. The first step is to copy your picture file into the Resources folder located...
by R.M. ArceJaeger | Mar 28, 2015 | Computers |
The default Cocos 2d-x project (see Tutorial: How to Create a New Cocos 2d-x Game Project) displays the words “Hello World” to your screen along with the Cocos 2d-x logo: If we open the project with Visual Studio (navigate to your project’s...