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Tutorial: How to Implement Push Notifications Using Google Cloud Messaging for Android — Part 1: Client App

Tutorial: How to Implement Push Notifications Using Google Cloud Messaging for Android — Part 1: Client App

by R.M. ArceJaeger | Sep 18, 2015 | Computers | 37 comments

This tutorial will walk you through how to successfully send push notifications to an application using Google Cloud Messaging (GCM). Part 1—Client App covers the setup needed for a client application to register with GCM, send that registration information to...
The Problem With the New Kindle Select Plan & How Amazon Should Fix It

The Problem With the New Kindle Select Plan & How Amazon Should Fix It

by R.M. ArceJaeger | Jul 2, 2015 | Publishing | 3 comments

I love(d) KDP. Recently, however, Amazon changed how it computes author payments for Kindle Select borrows. Although the letter Amazon sent out describing the program sounded great (the example it gave was 100 borrows x 100 pages read = $1,000 if the total pages read...
Beta Soft Systems: A Scam? — The Evidence

Beta Soft Systems: A Scam? — The Evidence

by R.M. ArceJaeger | Apr 8, 2015 | Informational | 0 comments

At first, Beta Soft sounded wonderful: headquartered in Fremont California, it was exactly where I wanted to work. Furthermore, if I lacked some skills necessary to do the job, I would receive on-site training once I was accepted by the company. Thinking I had nothing...
Tutorial: How to Shrink Cocos 2d-x Program Sizes

Tutorial: How to Shrink Cocos 2d-x Program Sizes

by R.M. ArceJaeger | Mar 30, 2015 | Computers | 0 comments

Have you created a default Cocos 2d-x program only to be shocked by its gargantuan file size? A basic Cocos 2d-x program can be 2.5 gb or more. Highly unacceptable! The reason for such a large program is that Cocos 2d-x copies the cocos2d libraries into your...
Tutorial: The Cocos2d Coordinate System

Tutorial: The Cocos2d Coordinate System

by R.M. ArceJaeger | Mar 30, 2015 | Computers | 0 comments

In order to successfully place and manipulate objects/images in Cocos2d, you have to understand its coordinate system. Before we get into more details, here are some things you could know: Origin (System) — The origin (0,0) of the coordinate system is the...
Tutorial: Adding a Picture (Sprite) to a Cocos 2d-x Game

Tutorial: Adding a Picture (Sprite) to a Cocos 2d-x Game

by R.M. ArceJaeger | Mar 30, 2015 | Computers | 0 comments

Now that you have created a basic game using Cocos 2d-x (see this tutorial for how to do so), it’s time to learn how to modify it by changing the default picture to something else. The first step is to copy your picture file into the Resources folder located...
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